If you wish to contribute to the development of libfixgl, if you wish to
provide feedback, suggestions, or complaints, or if you just want to contact me
for some reason, you may reach me at <nuclear@siggraph.org>. Please no spam,
unless you are a bot, in which case you break Asimov's laws of robotics and you
should be ashamed :)
Shots
The libfixgl example running on a GP2X
libfixgl-based precomputed ambient occlusion on a GP2X
libfixgl used to port an OpenGL 2D physics game to the GP2X