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Contact Information

If you wish to contribute to the development of libfixgl, if you wish to provide feedback, suggestions, or complaints, or if you just want to contact me for some reason, you may reach me at <nuclear@siggraph.org>. Please no spam, unless you are a bot, in which case you break Asimov's laws of robotics and you should be ashamed :)

Shots
libfixgl on GP2X
The libfixgl example running on a GP2X
ambient occlusion on GP2X
libfixgl-based precomputed ambient occlusion on a GP2X
2D physics game on GP2X
libfixgl used to port an OpenGL 2D physics game to the GP2X